#pragma once
#ifndef TEXTURE2D_H
#define TEXTURE2D_H
#include "Base.h"
#include "Texture.h"
#include <d3d9.h>

class C2DTexture: public CTexture
{
	protected:
		LPDIRECT3DTEXTURE9 m_Texture;
		void Unload();
		virtual bool LoadFile();
	public:
		C2DTexture();
		void Activate(size_t StageId);
};


#endif